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	<title>michel van de wiel</title>
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	<link>http://www.michelvandewiel.nl</link>
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	<lastBuildDate>Fri, 16 Mar 2012 12:49:44 +0000</lastBuildDate>
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		<title>AfterEffects, how to key your greenscreen footage [EN]</title>
		<link>http://www.michelvandewiel.nl/2012/03/aftereffects-how-to-key-your-greenscreen-footage-en/</link>
		<comments>http://www.michelvandewiel.nl/2012/03/aftereffects-how-to-key-your-greenscreen-footage-en/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 11:50:56 +0000</pubDate>
		<dc:creator>Michel</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[kijken]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[greenscreen]]></category>

		<guid isPermaLink="false">http://www.michelvandewiel.nl/?p=375</guid>
		<description><![CDATA[There are multiple ways to do this, i choose this method since it works for me. Be sure to light your green screen even, if the color is as even as possible you will get the best results. So try to avoid shadows and stuff. Import your footage in AfterEffects and place it in a <a href="http://www.michelvandewiel.nl/2012/03/aftereffects-how-to-key-your-greenscreen-footage-en/"> read more <span class="meta-nav">&#187;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There are multiple ways to do this, i choose this method since it works for me. Be sure to light your green screen even, if the color is as even as possible you will get the best results. So try to avoid shadows and stuff.</p>
<p><a href="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/Screen-Shot-2012-03-16-at-12.47.47-PM.png"><img class="alignleft size-thumbnail wp-image-377" title="Screen Shot 2012-03-16 at 12.47.47 PM" src="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/Screen-Shot-2012-03-16-at-12.47.47-PM-150x146.png" alt="" width="150" height="146" /></a>Import your footage in AfterEffects and place it in a new composition. Rightclick on your video layer and choose: &#8220;effect&#8221; &#8211; &#8220;keying&#8221; &#8211; &#8220;color key&#8221;. In your Effect control panel you can choose the key color directly from your video with the dropper tool. With &#8220;Color Tolerance&#8221;, &#8220;Edge Thin&#8221; and &#8220;Edge Feather&#8221; you can smooth out your keying.</p>
<p>In the case of multiple tones of green in your footage i normally use the color key multiple times to get the best effect.</p>
<p>After you are done with the keying part it is time to either add a new layer under the keyed layer, or export your movie for use in Flash for example.</p>
<p><a href="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/Screen-Shot-2012-03-16-at-12.48.10-PM.png"><img class="size-thumbnail wp-image-376 alignleft" title="Screen Shot 2012-03-16 at 12.48.10 PM" src="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/Screen-Shot-2012-03-16-at-12.48.10-PM-150x150.png" alt="" width="150" height="150" /></a>When you want to use your movie with the transparency in Flash, choose &#8220;Composition&#8221; &#8211; &#8220;Make Movie&#8221;. In your &#8220;Render Que&#8221; settings, click on &#8220;Output Module&#8221; &#8211; &#8220;Lossless&#8221;. Click behind &#8220;Format&#8221; on the pull-down menu and choose &#8220;FLV&#8221;. Click behind &#8220;Channels&#8221; on &#8220;RGB + Alpha&#8221;. Click OK. Now render your movie and once finished your footage is ready to be imported in Flash, with transparency!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>3Ds max Work in progress</title>
		<link>http://www.michelvandewiel.nl/2012/03/3ds-max-work-in-progress/</link>
		<comments>http://www.michelvandewiel.nl/2012/03/3ds-max-work-in-progress/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 14:13:50 +0000</pubDate>
		<dc:creator>Michel</dc:creator>
				<category><![CDATA[3Ds max]]></category>
		<category><![CDATA[kijken]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[low poly]]></category>
		<category><![CDATA[polymodeling]]></category>
		<category><![CDATA[postapocalyptic]]></category>

		<guid isPermaLink="false">http://www.michelvandewiel.nl/?p=365</guid>
		<description><![CDATA[5 hours in the making, a Ford F-1 pick-up truck. Inspired by the great models a saw my students had made for my Game 3D art class i wanted to make yet another postapocalyptic vehicle. Not very postapocalyptic yet, but i have some really nice ideas and inspiration.]]></description>
			<content:encoded><![CDATA[<p>5 hours in the making, a Ford F-1 pick-up truck. Inspired by the great models a saw my students had made for my Game 3D art class i wanted to make yet another postapocalyptic vehicle. Not very postapocalyptic yet, but i have some really nice ideas and inspiration.</p>

<a href='http://www.michelvandewiel.nl/2012/03/3ds-max-work-in-progress/ford_f-1_wip/' title='ford_f-1_WIP'><img width="150" height="150" src="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/ford_f-1_WIP-150x150.png" class="attachment-thumbnail" alt="ford_f-1_WIP" title="ford_f-1_WIP" /></a>
<a href='http://www.michelvandewiel.nl/2012/03/3ds-max-work-in-progress/ford_f-1_wip2/' title='ford_f-1_WIP2'><img width="150" height="150" src="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/ford_f-1_WIP2-150x150.png" class="attachment-thumbnail" alt="ford_f-1_WIP2" title="ford_f-1_WIP2" /></a>
<a href='http://www.michelvandewiel.nl/2012/03/3ds-max-work-in-progress/ford_f-1_wip3/' title='ford_f-1_WIP3'><img width="150" height="150" src="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/ford_f-1_WIP3-150x150.png" class="attachment-thumbnail" alt="ford_f-1_WIP3" title="ford_f-1_WIP3" /></a>
<a href='http://www.michelvandewiel.nl/2012/03/3ds-max-work-in-progress/ford_f-1_wip4/' title='ford_f-1_WIP4'><img width="150" height="150" src="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/ford_f-1_WIP4-150x150.png" class="attachment-thumbnail" alt="ford_f-1_WIP4" title="ford_f-1_WIP4" /></a>
<a href='http://www.michelvandewiel.nl/2012/03/3ds-max-work-in-progress/ford_f-1_wip5/' title='ford_f-1_WIP5'><img width="150" height="150" src="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/ford_f-1_WIP5-150x150.png" class="attachment-thumbnail" alt="ford_f-1_WIP5" title="ford_f-1_WIP5" /></a>

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		<item>
		<title>3Ds max time! Photoshop texture from scratch [EN]</title>
		<link>http://www.michelvandewiel.nl/2012/03/3d-max-time-photoshop-texture-from-scratch/</link>
		<comments>http://www.michelvandewiel.nl/2012/03/3d-max-time-photoshop-texture-from-scratch/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 11:54:48 +0000</pubDate>
		<dc:creator>Michel</dc:creator>
				<category><![CDATA[3Ds max]]></category>
		<category><![CDATA[kijken]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[crate]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://www.michelvandewiel.nl/?p=326</guid>
		<description><![CDATA[After a workshop from Fransisco Peters about texturing from scratch in photoshop for the GAME Art 3D course. I had to make my own! Based on the style used in star wars the clonewars series (animated). I made a texture for a simple cube, the first assignment in the 3D course. Everything is handpainted in <a href="http://www.michelvandewiel.nl/2012/03/3d-max-time-photoshop-texture-from-scratch/"> read more <span class="meta-nav">&#187;</span></a>]]></description>
			<content:encoded><![CDATA[<p>After a workshop from Fransisco Peters about texturing from scratch in photoshop for the GAME Art 3D course. I had to make my own! Based on the style used in star wars the clonewars series (animated). I made a texture for a simple cube, the first assignment in the 3D course. Everything is handpainted in photoshop, using 32 layers.</p>
<p>I made a diffuse texture for the color, a specular for reflection and a normal map for extra detail in my model.</p>
<p><a href="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/crate_promo.jpg"><img class="aligncenter size-medium wp-image-327" title="sci-fi crate" src="http://www.michelvandewiel.nl/wp-content/uploads/2012/03/crate_promo-300x300.jpg" alt="" width="300" height="300" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash AS3 CICA exercise video and interactivity</title>
		<link>http://www.michelvandewiel.nl/2012/02/flash-as3-cica-exercise-video-and-interactivity/</link>
		<comments>http://www.michelvandewiel.nl/2012/02/flash-as3-cica-exercise-video-and-interactivity/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 10:53:17 +0000</pubDate>
		<dc:creator>Michel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.michelvandewiel.nl/?p=321</guid>
		<description><![CDATA[Voor bovenstaande flash exercise heb ik de volgende code gebruikt: import flash.events.MouseEvent; &#160; if &#40;TekstShow==null&#41; &#123; // kijken of de vars bestaan, zo niet dan aanmaken var TekstShow=true; var isPlaying = false; &#125; &#160; Mouse.hide&#40;&#41;;// muis verbergen &#160; stage.addEventListener&#40;MouseEvent.MOUSE_MOVE,follow&#41;; &#160; function follow&#40;evt:MouseEvent&#41; &#123;// movieclip met instance name &#34;muis&#34; koppelen aan muiscursor muis.x=mouseX; muis.y=mouseY; &#125; // <a href="http://www.michelvandewiel.nl/2012/02/flash-as3-cica-exercise-video-and-interactivity/"> read more <span class="meta-nav">&#187;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object width="650" height="300" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.michelvandewiel.nl/wp-content/uploads/2012/02/videoexperiment1.swf" /><embed width="650" height="300" type="application/x-shockwave-flash" src="http://www.michelvandewiel.nl/wp-content/uploads/2012/02/videoexperiment1.swf" /></object></p>
<p>Voor bovenstaande flash exercise heb ik de volgende code gebruikt:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.events</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">;</span>
&nbsp;
<span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>TekstShow==<span style="color: #0033ff; font-weight: bold;">null</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span> <span style="color: #009900; font-style: italic;">// kijken of de vars bestaan, zo niet dan aanmaken</span>
	<span style="color: #6699cc; font-weight: bold;">var</span> TekstShow=<span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000066; font-weight: bold;">;</span>
	<span style="color: #6699cc; font-weight: bold;">var</span> isPlaying = <span style="color: #0033ff; font-weight: bold;">false</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span>
&nbsp;
<span style="color: #004993;">Mouse</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">hide</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">// muis verbergen</span>
&nbsp;
<span style="color: #004993;">stage</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">MOUSE_MOVE</span><span style="color: #000066; font-weight: bold;">,</span>follow<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
&nbsp;
<span style="color: #339966; font-weight: bold;">function</span> follow<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><span style="color: #009900; font-style: italic;">// movieclip met instance name &quot;muis&quot; koppelen aan muiscursor</span>
	muis<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">x</span>=<span style="color: #004993;">mouseX</span><span style="color: #000066; font-weight: bold;">;</span>
	muis<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">y</span>=<span style="color: #004993;">mouseY</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #009900; font-style: italic;">// mouseover listeners die naar punten op de tijdlijn springen zodat je andere delen van de video ziet</span>
Btn1<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">MOUSE_OVER</span><span style="color: #000066; font-weight: bold;">,</span> goBtn1<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
Btn2<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">MOUSE_OVER</span><span style="color: #000066; font-weight: bold;">,</span> goBtn2<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
Btn3<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">MOUSE_OVER</span><span style="color: #000066; font-weight: bold;">,</span> goBtn3<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
Btn4<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">MOUSE_OVER</span><span style="color: #000066; font-weight: bold;">,</span> goBtn4<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
Btn5<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">MOUSE_OVER</span><span style="color: #000066; font-weight: bold;">,</span> goBtn5<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
Btn6<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">MOUSE_OVER</span><span style="color: #000066; font-weight: bold;">,</span> goBtn6<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
&nbsp;
<span style="color: #339966; font-weight: bold;">function</span> goBtn1<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #004993;">gotoAndPlay</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">190</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #339966; font-weight: bold;">function</span> goBtn2<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #004993;">gotoAndPlay</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #339966; font-weight: bold;">function</span> goBtn3<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #004993;">gotoAndPlay</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">350</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #339966; font-weight: bold;">function</span> goBtn4<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #004993;">gotoAndPlay</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">376</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #339966; font-weight: bold;">function</span> goBtn5<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #004993;">gotoAndPlay</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">572</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #339966; font-weight: bold;">function</span> goBtn6<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #004993;">gotoAndPlay</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">471</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #009900; font-style: italic;">// zelfde buttons als eerder, maar nu met een click om de tekst weg te halen, of te laten zien weer</span>
Btn1<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">CLICK</span><span style="color: #000066; font-weight: bold;">,</span> WegTekst<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
Btn2<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">CLICK</span><span style="color: #000066; font-weight: bold;">,</span> WegTekst<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
Btn3<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">CLICK</span><span style="color: #000066; font-weight: bold;">,</span> WegTekst<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
Btn4<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">CLICK</span><span style="color: #000066; font-weight: bold;">,</span> WegTekst<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
Btn5<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">CLICK</span><span style="color: #000066; font-weight: bold;">,</span> WegTekst<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
Btn6<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">CLICK</span><span style="color: #000066; font-weight: bold;">,</span> WegTekst<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #009900; font-style: italic;">//de functie om de tekst te hiden of showen, afhankelijk van of deze al zichtbaar is of niet</span>
<span style="color: #339966; font-weight: bold;">function</span> WegTekst<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>TekstShow==<span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
		DeTekst<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">visible</span>=<span style="color: #0033ff; font-weight: bold;">false</span><span style="color: #000066; font-weight: bold;">;</span>
		TekstShow=<span style="color: #0033ff; font-weight: bold;">false</span><span style="color: #000066; font-weight: bold;">;</span>
	<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #000000;">&#123;</span>
		DeTekst<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">visible</span>=<span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000066; font-weight: bold;">;</span>
		TekstShow=<span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000066; font-weight: bold;">;</span>
	<span style="color: #000000;">&#125;</span>
&nbsp;
<span style="color: #000000;">&#125;</span>
<span style="color: #009900; font-style: italic;">//geluid laden</span>
<span style="color: #6699cc; font-weight: bold;">var</span> soundClip<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">Sound</span> = <span style="color: #0033ff; font-weight: bold;">new</span> <span style="color: #004993;">Sound</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #6699cc; font-weight: bold;">var</span> sndChannel<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">SoundChannel</span> = <span style="color: #0033ff; font-weight: bold;">new</span> <span style="color: #004993;">SoundChannel</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
&nbsp;
soundClip<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">load</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">new</span> <span style="color: #004993;">URLRequest</span><span style="color: #000000;">&#40;</span><span style="color: #990000;">&quot;name.mp3&quot;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #009900; font-style: italic;">//als het geluid nog niet aan het spelen is, dan afspelen</span>
<span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>isPlaying==<span style="color: #0033ff; font-weight: bold;">false</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
	sndChannel = soundClip<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">play</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
	isPlaying=<span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #009900; font-style: italic;">//luisteren of het geluid gestopt is, zo ja: weer afspelen</span>
sndChannel<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">SOUND_COMPLETE</span><span style="color: #000066; font-weight: bold;">,</span> onPlaybackComplete<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span> 
&nbsp;
<span style="color: #339966; font-weight: bold;">function</span> onPlaybackComplete<span style="color: #000000;">&#40;</span>event<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span>
<span style="color: #000000;">&#123;</span>
    sndChannel = soundClip<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">play</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

]]></content:encoded>
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		</item>
		<item>
		<title>Dutch or English? [NL]</title>
		<link>http://www.michelvandewiel.nl/2012/01/dutch-or-english-nl/</link>
		<comments>http://www.michelvandewiel.nl/2012/01/dutch-or-english-nl/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 20:50:30 +0000</pubDate>
		<dc:creator>Michel</dc:creator>
				<category><![CDATA[praten]]></category>
		<category><![CDATA[dutch]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[translate]]></category>

		<guid isPermaLink="false">http://www.michelvandewiel.nl/?p=313</guid>
		<description><![CDATA[Het lijkt erop dat google mijn site nogal leuk vind, wat betekend dat als je zoekt op flash, as3 drag and drop. Mijn site op de beginpagina verschijnt! Dus kies ik ervoor om de flash posts te gaan vertalen naar engels, inclusief engelse comments in de actionscript code. In mijn post titels zal ik achter <a href="http://www.michelvandewiel.nl/2012/01/dutch-or-english-nl/"> read more <span class="meta-nav">&#187;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Het lijkt erop dat google mijn site nogal leuk vind, wat betekend dat als je zoekt op flash, as3 drag and drop. Mijn site op de beginpagina verschijnt! Dus kies ik ervoor om de flash posts te gaan vertalen naar engels, inclusief engelse comments in de actionscript code. </p>
<p>In mijn post titels zal ik achter de post gaan zetten of deze in het engels is door [EN] toe te voegen.</p>
<p>For my english speaking visitors; i&#8217;m dutch and this is a dutch blog. But for your entertaining i have choosen to translate all flash explanations in english. One done, more to go <img src='http://www.michelvandewiel.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  All english posts will have [EN] behind the post title.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>3DS max les 2, de waterton</title>
		<link>http://www.michelvandewiel.nl/2011/11/3ds-max-les-2-de-waterton/</link>
		<comments>http://www.michelvandewiel.nl/2011/11/3ds-max-les-2-de-waterton/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 13:41:36 +0000</pubDate>
		<dc:creator>Michel</dc:creator>
				<category><![CDATA[3Ds max]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[low poly]]></category>
		<category><![CDATA[waterton]]></category>

		<guid isPermaLink="false">http://www.michelvandewiel.nl/?p=289</guid>
		<description><![CDATA[Les 2 van het semester GameArt 3D, maak een waterton in 3D en texture deze via een uvw unwrap. In deze tutorial behandel ik lowpoly modeleren op vertex niveau. Verder komt aan bod; inset, extrude en bevel. Zie bovenstaande video tutorial voor uitleg over het 3D gedeelte, zorg zelf voor een texture.]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/31786614?portrait=0&amp;color=ffffff" frameborder="0" width="650" height="382"></iframe></p>
<p>Les 2 van het semester GameArt 3D, maak een waterton in 3D en texture deze via een uvw unwrap. In deze tutorial behandel ik lowpoly modeleren op vertex niveau. Verder komt aan bod; inset, extrude en bevel. Zie bovenstaande video tutorial voor uitleg over het 3D gedeelte, zorg zelf voor een texture.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Flash AS3 over variabelen</title>
		<link>http://www.michelvandewiel.nl/2011/10/flash-as3-over-variabelen/</link>
		<comments>http://www.michelvandewiel.nl/2011/10/flash-as3-over-variabelen/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 14:41:30 +0000</pubDate>
		<dc:creator>Michel</dc:creator>
				<category><![CDATA[flash as3]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[var]]></category>
		<category><![CDATA[variabelen. variable]]></category>
		<category><![CDATA[vars]]></category>

		<guid isPermaLink="false">http://www.michelvandewiel.nl/?p=281</guid>
		<description><![CDATA[Variabelen binnen flash zijn handig, maar lastig om goed te implementeren. Daarom hier kort en bondig uitleg over hoe aan te maken en te gebruiken binnen je flash applicatie. Als je een variabele aanmaakt en wil gebruiken in hetzelfde frame is er niets aan de hand, flash kan hem dan gewoon vinden. Het probleem is, <a href="http://www.michelvandewiel.nl/2011/10/flash-as3-over-variabelen/"> read more <span class="meta-nav">&#187;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Variabelen binnen flash zijn handig, maar lastig om goed te implementeren. Daarom hier kort en bondig uitleg over hoe aan te maken en te gebruiken binnen je flash applicatie.</p>
<p>Als je een variabele aanmaakt en wil gebruiken in hetzelfde frame is er niets aan de hand, flash kan hem dan gewoon vinden. Het probleem is, als je op frame 1 een variabele aanmaakt en deze op bijvoorbeeld frame 12 pas wil hergebruiken.</p>
<p>Of als je ergens binnen een movieclip een variabele weer wil inlezen. Hieronder staan enkele mogelijkheden om deze variabelen overal uit te kunnen lezen.</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
2
3
4
5
6
7
8
9
</pre></td><td class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #6699cc; font-weight: bold;">var</span> deVariabeleNaam<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">String</span> = de waarde<span style="color: #000066; font-weight: bold;">;</span>
&nbsp;
<span style="color: #009900; font-style: italic;">// je kunt de variabele overal benaderen als je het </span>
<span style="color: #009900; font-style: italic;">// volgende doet:</span>
<span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">root</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">.</span>deVariabeleNaam<span style="color: #000066; font-weight: bold;">;</span>
&nbsp;
<span style="color: #009900; font-style: italic;">// stel je hebt de variabele aangemaakt in een movieclip</span>
<span style="color: #009900; font-style: italic;">// dan gebruik je de volgende code:</span>
<span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">root</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">.</span>MovieClipInstanceNaam<span style="color: #000066; font-weight: bold;">.</span>deVariabeleNaam</pre></td></tr></table></div>

<p>Onderstaande methode werkt alleen als je een var in een hoofdtijdlijn wil aanspreken.</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
2
3
4
</pre></td><td class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #009900; font-style: italic;">// variabele aanmaken met this ervoor zorgt dat deze op </span>
<span style="color: #009900; font-style: italic;">// de hoofdtijdlijn overal te vinden is. Uitlezen doe je </span>
<span style="color: #009900; font-style: italic;">// op dezelfde manier</span>
<span style="color: #0033ff; font-weight: bold;">this</span><span style="color: #000066; font-weight: bold;">.</span>varName<span style="color: #000066; font-weight: bold;">;</span></pre></td></tr></table></div>

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		<item>
		<title>Flash AS3 variables and counting [EN]</title>
		<link>http://www.michelvandewiel.nl/2011/10/flash-as3-werken-met-variabelen-en-tellen/</link>
		<comments>http://www.michelvandewiel.nl/2011/10/flash-as3-werken-met-variabelen-en-tellen/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 14:38:01 +0000</pubDate>
		<dc:creator>Michel</dc:creator>
				<category><![CDATA[flash as3]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[count]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[tellen]]></category>
		<category><![CDATA[variabelen]]></category>
		<category><![CDATA[vars]]></category>

		<guid isPermaLink="false">http://www.michelvandewiel.nl/?p=276</guid>
		<description><![CDATA[To grow the flower, you have to turn on the light and give it water two times. You can do that in any order. You can only turn the light on one time. Since you can water it only two times, i used a little counter to check for the amount of clicks. In the <a href="http://www.michelvandewiel.nl/2011/10/flash-as3-werken-met-variabelen-en-tellen/"> read more <span class="meta-nav">&#187;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object width="650" height="300" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.michelvandewiel.nl/wp-content/uploads/2011/10/vars.swf" /><embed width="650" height="300" type="application/x-shockwave-flash" src="http://www.michelvandewiel.nl/wp-content/uploads/2011/10/vars.swf" /></object></p>
<p>To grow the flower, you have to turn on the light and give it water two times. You can do that in any order. You can only turn the light on one time. Since you can water it only two times, i used a little counter to check for the amount of clicks.</p>
<p>In the movieclips &#8220;flower&#8221; and &#8220;water&#8221; i placed stop(); codes to stop animations, until clicked again.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #6699cc; font-weight: bold;">var</span> LampTeller=<span style="color: #0033ff; font-weight: bold;">false</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">// de lamp is uit, dus false</span>
<span style="color: #6699cc; font-weight: bold;">var</span> GieterTeller=<span style="color: #000000; font-weight:bold;">0</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">// de gieter is nog niet geweest dus 0</span>
&nbsp;
lamp<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">CLICK</span><span style="color: #000066; font-weight: bold;">,</span> lampAan<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">//lamp aan zetten</span>
gieter<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">CLICK</span><span style="color: #000066; font-weight: bold;">,</span> GieterGiet<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">//gieter geeft water</span>
&nbsp;
<span style="color: #339966; font-weight: bold;">function</span> lampAan<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>LampTeller==<span style="color: #0033ff; font-weight: bold;">false</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><span style="color: #009900; font-style: italic;">//als de lamp nog niet aan is geweest (anders doet hij niets)</span>
		lamp<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">nextFrame</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">//naar het volgende frame binnen de instance lamp (aan)</span>
		bloem<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">play</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">//speel de animatie binnen de instance bloem af (tot hij daar een stop tegenkomt)</span>
		LampTeller=<span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">//Lamp is aan</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span>
&nbsp;
<span style="color: #339966; font-weight: bold;">function</span> GieterGiet<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>GieterTeller<span style="color: #000066; font-weight: bold;">&lt;</span>=<span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><span style="color: #009900; font-style: italic;">//als de gieter 2 keer geweest is doet hij onderstaande (anders doet hij niets)</span>
		gieter<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">play</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">//speel de animatie binnen de instance gieter af (tot hij daar een stop tegenkomt)</span>
		bloem<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">play</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">//speel de animatie binnen de instance bloem af (tot hij daar een stop tegenkomt)</span>
		GieterTeller<span style="color: #000066; font-weight: bold;">++;</span><span style="color: #009900; font-style: italic;">//gieter met 1 optellen (hij begint met tellen bij 0)</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

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		<title>Flash AS3 schalen met toetsenbord update</title>
		<link>http://www.michelvandewiel.nl/2011/10/as3-schalen-update-nu-eerst-klikken-voor-vergroten/</link>
		<comments>http://www.michelvandewiel.nl/2011/10/as3-schalen-update-nu-eerst-klikken-voor-vergroten/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 20:24:21 +0000</pubDate>
		<dc:creator>Michel</dc:creator>
				<category><![CDATA[flash as3]]></category>
		<category><![CDATA[tutorial]]></category>
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		<guid isPermaLink="false">http://www.michelvandewiel.nl/?p=267</guid>
		<description><![CDATA[Op verzoek een update op het schalen met + en &#8211; toetsen. Nu moet je eerst het schilderij (de meest linkse) klikken, voordat je hem kunt gaan schalen. Door gebruik te maken van verschillende instance names en variabele namen, kun je dit toepassen op zo veel verschillende objecten in je scene als je wenst. var <a href="http://www.michelvandewiel.nl/2011/10/as3-schalen-update-nu-eerst-klikken-voor-vergroten/"> read more <span class="meta-nav">&#187;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object width="650" height="300" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.michelvandewiel.nl/wp-content/uploads/2011/10/scalev2.swf" /><embed width="650" height="300" type="application/x-shockwave-flash" src="http://www.michelvandewiel.nl/wp-content/uploads/2011/10/scalev2.swf" /></object></p>
<p>Op verzoek een update op het schalen met + en &#8211; toetsen. Nu moet je eerst het schilderij (de meest linkse) klikken, voordat je hem kunt gaan schalen. Door gebruik te maken van verschillende instance names en variabele namen, kun je dit toepassen op zo veel verschillende objecten in je scene als je wenst.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #6699cc; font-weight: bold;">var</span> SchilderijClickStatus=<span style="color: #0033ff; font-weight: bold;">false</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">//de click status van het schilderij op false zetten (er is niet op geklikt)</span>
Schilderij<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">CLICK</span><span style="color: #000066; font-weight: bold;">,</span> SchilderijGeklikt<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">//luisteren of er op het schilderij geklikt wordt</span>
&nbsp;
<span style="color: #339966; font-weight: bold;">function</span> SchilderijGeklikt<span style="color: #000000;">&#40;</span>evt<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
   SchilderijClickStatus=<span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000066; font-weight: bold;">;</span><span style="color: #009900; font-style: italic;">//zet de status van het schilderij op true, nu mag je hem schalen</span>
<span style="color: #000000;">&#125;</span>
&nbsp;
<span style="color: #004993;">stage</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">KeyboardEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">KEY_DOWN</span><span style="color: #000066; font-weight: bold;">,</span> onKeyPress<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span>
<span style="color: #009900; font-style: italic;">//een listener op de stage, die luisterd of er een toets ingedrukt wordt</span>
&nbsp;
<span style="color: #339966; font-weight: bold;">function</span> onKeyPress<span style="color: #000000;">&#40;</span>e<span style="color: #000066; font-weight: bold;">:</span><span style="color: #004993;">KeyboardEvent</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span>
<span style="color: #000000;">&#123;</span>
   <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>SchilderijClickStatus==<span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><span style="color: #009900; font-style: italic;">//checked hier of de status van het schilderij true is, zo niet.. niets doen, anders schalen.</span>
      <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>e<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">keyCode</span> == <span style="color: #000000; font-weight:bold;">187</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><span style="color: #009900; font-style: italic;">//als de keycode 187 is (+)</span>
         Schilderij<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">scaleX</span> <span style="color: #000066; font-weight: bold;">+</span>= <span style="color: #000000; font-weight:bold;">0.5</span><span style="color: #000066; font-weight: bold;">;</span> <span style="color: #009900; font-style: italic;">//schaal 0.5 omhoog in de X-as</span>
         Schilderij<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">scaleY</span> <span style="color: #000066; font-weight: bold;">+</span>= <span style="color: #000000; font-weight:bold;">0.5</span><span style="color: #000066; font-weight: bold;">;</span> <span style="color: #009900; font-style: italic;">//schaal 0.5 omhoog in de Y-as</span>
      <span style="color: #000000;">&#125;</span>
      <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>e<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">keyCode</span> == <span style="color: #000000; font-weight:bold;">189</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><span style="color: #009900; font-style: italic;">//als de keycode 189 is (-)</span>
         Schilderij<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">scaleX</span> <span style="color: #000066; font-weight: bold;">-</span>= <span style="color: #000000; font-weight:bold;">0.5</span><span style="color: #000066; font-weight: bold;">;</span> <span style="color: #009900; font-style: italic;">//schaal 0.5 omlaag in de X-as</span>
         Schilderij<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">scaleY</span> <span style="color: #000066; font-weight: bold;">-</span>= <span style="color: #000000; font-weight:bold;">0.5</span><span style="color: #000066; font-weight: bold;">;</span> <span style="color: #009900; font-style: italic;">//schaal 0.5 omlaag in de Y-as</span>
      <span style="color: #000000;">&#125;</span>
   <span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

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		<title>Flash AS3 drag and drop</title>
		<link>http://www.michelvandewiel.nl/2011/10/flash-as3-drag-and-drop/</link>
		<comments>http://www.michelvandewiel.nl/2011/10/flash-as3-drag-and-drop/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 12:30:46 +0000</pubDate>
		<dc:creator>Michel</dc:creator>
				<category><![CDATA[flash as3]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[drag and drop]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[visible]]></category>

		<guid isPermaLink="false">http://www.michelvandewiel.nl/?p=257</guid>
		<description><![CDATA[Klik op de munt om hem te draggen, zodra je bij het varkentje komt verdwijnt de munt in het varken. munt.addEventListener(MouseEvent.MOUSE_DOWN, drag);//bij een klik op het muntje naar de functie dragstage.addEventListener(MouseEvent.MOUSE_UP, drop);//bij loslaten van het muntje naar de functie drop function drag(e:MouseEvent):void { e.target.startDrag(false, new Rectangle(33,31,559,230));//starten van het draggen, de rectangle is het gebied waar <a href="http://www.michelvandewiel.nl/2011/10/flash-as3-drag-and-drop/"> read more <span class="meta-nav">&#187;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object width="650" height="300" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.michelvandewiel.nl/wp-content/uploads/2011/10/dragndrop.swf" /><embed width="650" height="300" type="application/x-shockwave-flash" src="http://www.michelvandewiel.nl/wp-content/uploads/2011/10/dragndrop.swf" /></object><br />
Klik op de munt om hem te draggen, zodra je bij het varkentje komt verdwijnt de munt in het varken.</p>
<div class="kek">munt.addEventListener(MouseEvent.MOUSE_DOWN, drag);//bij een klik op het muntje naar de functie dragstage.addEventListener(MouseEvent.MOUSE_UP, drop);//bij loslaten van het muntje naar de functie drop</p>
<p>function drag(e:MouseEvent):void<br />
{<br />
e.target.startDrag(false, new Rectangle(33,31,559,230));//starten van het draggen, de rectangle is het gebied waar buiten het muntje niet kan gedragt worden (x,y,w,h)<br />
}</p>
<p>function drop(e:MouseEvent):void<br />
{<br />
stopDrag();//stoppen van het draggen<br />
}</p>
<p>munt.addEventListener(Event.ENTER_FRAME, Hitding); //luisteren of de munt het varkentje raakt</p>
<p>function Hitding(event:Event):void<br />
{<br />
if (spaarvarken.hitTestObject(munt)) // als het muntje het varkentje raakt<br />
{<br />
munt.visible=false;//wordt de munt onzichtbaar</p>
<p>}<br />
}</p>
</div>
<p>In bovenstaand voorbeeld komt het muntje ook weer terug, om dat voor elkaar te krijgen heb je de volgende extra code nodig (onderstaande code komt bovenin):</p>
<div class="kek">var Teller=10; //hierin het aantal seconden dat de timer moet gebruiken<br />
var myTimer:Timer=new Timer(1000,30); //1000,30 betekend dat er 30 keer een seconde getimed wordt, aanpassen naar 60 voor een minuut.<br />
myTimer.addEventListener(TimerEvent.TIMER, timerListener);//luisterd naar de timer</div>
<p>Vervang het laatste stuk code door de volgende codes:</p>
<div class="kek">function Hitding(event:Event):void<br />
{<br />
if (spaarvarken.hitTestObject(munt)) // als het muntje het varkentje raakt<br />
{<br />
munt.visible=false;//wordt de munt onzichtbaar<br />
myTimer.start();//start de timer<br />
}<br />
}function timerListener(e:TimerEvent):void {<br />
if (Teller==0) {//als de teller op 0 staat het volgende uitvoeren<br />
munt.visible=true;//munt zichtbaar maken<br />
munt.x=466.95;//verplaats naar deze x coordinaat<br />
munt.y=200;//verplaats naar deze y coordinaat<br />
Teller=10;//zet de teller weer op 10<br />
myTimer.stop();//zet de teller stop<br />
} else {<br />
Teller&#8211;; //iedere seconde een afhalen van het getal in de variabele Teller<br />
}<br />
}</p>
</div>
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