I have taught 3ds max game art for some time now. So it is time for something new. And more.. not only 3ds max, but also some lessons and assignments with sketching, silhouetting and creating artwork. You can find the slides on slideshare.net.
Het nieuwe schooljaar is weer begonnen en vanmiddag geef ik weer de eerste praktijkles bij het vak BrandDesign. Naast het opzetten van een wordpress blog en twitter account ga ik het hebben over photoshop. Geen hele uitgebreide les, maar een basis. Van daar mogen ze zelf op onderzoek gaan naar alle mogelijkheden van het programma.
Zoals dit bijvoorbeeld:
Just before the start of the new school year myself and two colleagues went to Koln for the Game Developers Conference. I attended a seminar about the Concept Art Learnings From Game Of Thrones To… Games!
“Using his work for HBO’s Game of Thrones TV series as an example, Karakter’s Tobias Mannewitz (a longtime game concept artist for titles like Anno 1404, Gothic 4, and Killzone 3) points out differences between games and films with regards to concept art creation. What methods from filmmaking could be transferred back to the world of AAA game-making that would help to further raise the quality bar?”
In this seminar he spoke of the advantages maquettes and models have in getting your ideas into reality. That’s when i thought, let’s do this in GameArt 3D! Building in real life, using the 3D scanner at FabLab and make some of the complex 3D models like this. Let’s see how it will turn out.
Voor het propedeusevak BrandDesign moet je een eigen merk ontwikkelen. Een logo is natuurlijk onmisbaar. Zo links en rechts krijg je wel eens mooie en interessante materialen. Zoals onderstaand filmpje.
There are multiple ways to do this, i choose this method since it works for me. Be sure to light your green screen even, if the color is as even as possible you will get the best results. So try to avoid shadows and stuff.
Import your footage in AfterEffects and place it in a new composition. Rightclick on your video layer and choose: “effect” – “keying” – “color key”. In your Effect control panel you can choose the key color directly from your video with the dropper tool. With “Color Tolerance”, “Edge Thin” and “Edge Feather” you can smooth out your keying.
In the case of multiple tones of green in your footage i normally use the color key multiple times to get the best effect.
After you are done with the keying part it is time to either add a new layer under the keyed layer, or export your movie for use in Flash for example.
When you want to use your movie with the transparency in Flash, choose “Composition” – “Make Movie”. In your “Render Que” settings, click on “Output Module” – “Lossless”. Click behind “Format” on the pull-down menu and choose “FLV”. Click behind “Channels” on “RGB + Alpha”. Click OK. Now render your movie and once finished your footage is ready to be imported in Flash, with transparency!
5 hours in the making, a Ford F-1 pick-up truck. Inspired by the great models a saw my students had made for my Game 3D art class i wanted to make yet another postapocalyptic vehicle. Not very postapocalyptic yet, but i have some really nice ideas and inspiration.
After a workshop from Fransisco Peters about texturing from scratch in photoshop for the GAME Art 3D course. I had to make my own! Based on the style used in star wars the clonewars series (animated). I made a texture for a simple cube, the first assignment in the 3D course. Everything is handpainted in photoshop, using 32 layers.
I made a diffuse texture for the color, a specular for reflection and a normal map for extra detail in my model.