Kitbashing 101 [EN]

Just before the start of the new school year myself and two colleagues went to Koln for the Game Developers Conference. I attended a seminar about the Concept Art Learnings From Game Of Thrones To… Games!

“Using his work for HBO’s Game of Thrones TV series as an example, Karakter’s Tobias Mannewitz (a longtime game concept artist for titles like Anno 1404, Gothic 4, and Killzone 3) points out differences between games and films with regards to concept art creation. What methods from filmmaking could be transferred back to the world of AAA game-making that would help to further raise the quality bar?”

In this seminar he spoke of the advantages maquettes and models have in getting your ideas into reality. That’s when i thought, let’s do this in GameArt 3D! Building in real life, using the 3D scanner at FabLab and make some of the complex 3D models like this. Let’s see how it will turn out.

3Ds max Work in progress

5 hours in the making, a Ford F-1 pick-up truck. Inspired by the great models a saw my students had made for my Game 3D art class i wanted to make yet another postapocalyptic vehicle. Not very postapocalyptic yet, but i have some really nice ideas and inspiration.

3Ds max time! Photoshop texture from scratch [EN]

After a workshop from Fransisco Peters about texturing from scratch in photoshop for the GAME Art 3D course. I had to make my own! Based on the style used in star wars the clonewars series (animated). I made a texture for a simple cube, the first assignment in the 3D course. Everything is handpainted in photoshop, using 32 layers.

I made a diffuse texture for the color, a specular for reflection and a normal map for extra detail in my model.

3DS max les 2, de waterton

Les 2 van het semester GameArt 3D, maak een waterton in 3D en texture deze via een uvw unwrap. In deze tutorial behandel ik lowpoly modeleren op vertex niveau. Verder komt aan bod; inset, extrude en bevel. Zie bovenstaande video tutorial voor uitleg over het 3D gedeelte, zorg zelf voor een texture.

3Ds Max Les 1, het kratje

Les 1 van het semester GameArt 3D, maak een kratje in 3D en texture deze via een uvw unwrap. Zie bovenstaande video tutorial voor uitleg over het 3D gedeelte, zorg zelf voor een texture.